lørdag 28. mars 2009

Just an uppdate....

I am taking a break from 3DS Max and updating my blog.

I`ve been having a problems with 3DS Max lately. Problem is that I am using Mac and running Max on BootCamp. These platform is not stable enough for Max and its thinking that my  machine regularly changes identity. That leads to fact that I need to reactivate Max almost every week. And now comes the worst part...... I am getting messages now that I used all my possible reactivations that I could have on these computer and if I want to activate program I have to contact local Autodesk provider, what I did, but It is so embarrassing to send them an email so often and ask for activation code. 

I tried to reinstall Windows and 3DS Max what gave me lake 7 days trial, but did´nt helped with activation.... Some of you may ask why can´nt I use crack? Believe me, in desperatin I tried that too and got error message again!

Ok, from sad to something more cheering :)

I made a scene that I am very pleased with
I knew about a tutorial for landscape texture. These texture is brilliant, looks good and fast to render. I used it in several projects.

I found a new song that is very inspiring for me lately

torsdag 26. mars 2009

Prewiz.....Hear me scream!!!

I never thought that prewiz is fun. It is like "please, do some crap animation-render-lights and do-it-all-over-again leter!" But it is a part of a production and we was abel to se a couple of things that is not working in the metter of design and lightning. Like display on Construct, links on Valkyrie and film layout. We are in descussion about making it black and white, SinSity stile, whith some blue on Valkyrie and dirty brown on Bear.

These week was just full of stress because we got a bit of tase of our rendering time... 2 minutes per frame and 4 minutes animation...it will be... 9 days total rendering without any breaks!!!! Where is the rope so I can heng my self?

Ok, the positive side of these week is that we found our group workflow. Somebody is starting a shot or animation and anotheone is finishing it or cleaning upp. We foud out how to cut some rendering time. :) Simply animate with a block animation and render out just frames when poses is actualy changes, then put it all together in Premier. So...120frames VS 15frames... 15 frames win!
I did some changes on Bear model. Beter to skin and beter to unwrap but it is not finished jet. I need to trash the bear, delete a leg destroy an ear and an arm...

onsdag 18. mars 2009

Testing, solving problems and testing again....

A lot of things happens lately. Here is a render of Valkyrie. I did some updates on model sins, but they are not major updates so I think that it is OK to post these image.

Work and files is floating in our group. Every body is doing something in every part of the project so we do not get tired of doing the same thing.  I did some modeling and texturing and primitive lightning on our interior scene. 

Garbage in the conner is particle system. It works from a distance but on the close hold we have to composite garbage manually.


 One of our group member was sick today, but he did a lot of work at home. In mail that I received  from him he told me about crazy rendertime that he got to begin with. 10 hours per frame!!! After hours with tutorials he got it down to 3 minutes per frame... Anyway... we came up with a back-up plan in case final scene will be to havy to render out.

Everything that is marked red can be textured as a planes with opacity maps. Green stuff is buildings that is under discussion and blue is modeled and textured in 3D.


torsdag 12. mars 2009

New storyboard!

Well, not completly new, but after some posts here about going back to storyboard to make some changes, I thought it is time to post these famouse storyboard.




Vi posted our work on "Det Store Dyret" forum to get some coments from people with biger eksperients. Just wating for coments :)

onsdag 4. mars 2009

Back to storyboard... Again...


Back to storyboard! After talking with teacher yesterday, we decided to make some smaaaaal changes. I need to add a couple of drawings to explain better the transmission between actions in new shots. 

Design on teddy bear need to be change. More ripples, more dirt and more tears! Going to give a teddy bear to my dog for references :)

Did some tests on garbage that will lie inside the buildings. Big thanks to Thimic from "Greenspill productions"
He helped me a lot today! :)


mandag 2. mars 2009

Doin' some modeling...

Todays work wasn't a big progress but steel wery important. I continued modeling Valkyria, her back side of the head. Cleaned upp mash, added and removed some polygons.

I think modeling is fun! It is fun to se how some planes becoming something with so much personality! I am in new creative stge of minde and it is a cool fealing.