Work and files is floating in our group. Every body is doing something in every part of the project so we do not get tired of doing the same thing. I did some modeling and texturing and primitive lightning on our interior scene.
Garbage in the conner is particle system. It works from a distance but on the close hold we have to composite garbage manually.
One of our group member was sick today, but he did a lot of work at home. In mail that I received from him he told me about crazy rendertime that he got to begin with. 10 hours per frame!!! After hours with tutorials he got it down to 3 minutes per frame... Anyway... we came up with a back-up plan in case final scene will be to havy to render out.
Everything that is marked red can be textured as a planes with opacity maps. Green stuff is buildings that is under discussion and blue is modeled and textured in 3D.
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